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In Year 1, we focused on motivation. The Frogger module was used to motivate kids to learn more about Game Design. Year 2 is about teaching more STEM skills.
Scalable Game Design Year 2 Options
- In Computer Education classes
- Advanced games module: a series of increasingly complex games – e.g. Sokoban, Space Invaders, Pacman
- Games to computational science apps module: a series of design activities starting with a game with computational thinking patterns that can transfer to computational science – e.g. start with the sims or pacman (diffusion) then transitioning to computational science applications related to diffusion: ants foraging, heat diffusion…
- Computational Science apps module: a series of design activities building computational science models: e.g. ecosystems
- In Science or Math classes
- Short module (pre-CSAP): use existing science simulations (e.g. Virus / Contagion, Ants) and mod simple aspects (e.g. virus spreading parameters); use plotting and analyze data. For math explore exponential vs. linear growth, probabilities, etc.
- Long module (post-CSAP): use existing simulation and add new components (agents) to it or change it in substantial ways that require coding. E.g. for Virus: introduce doctors, immunity etc. For Ecosystems, add new species. Use data analysis tools for integration with math.
Teaching the Frogger module is still an option. But please note that this will not count as your two implementation cycles as specified by the Teacher Agreement you signed.