Scalable Game Design wiki
Scalable Game Design: Reinventing computer science in public schools
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People: Meet the project team, participating teachers, and others Videos: See teachers in action, and more Arcade: Share your project and try other games and simulations Testimonials: Hear from teachers, parents, and students |
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CSEdWeek will be on December 3-9, 2018 with more Hour of Code activities! With AgentCubes Online, students can learn computational thinking concepts while creating an exciting 3D game that can be shared with friends and family online and on smartphones. To get started, see our information for teachers. |
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Curriculum |
Scalable Game Design is based on Zones of Proximal Flow and Computational Thinking Patterns (CTPs). A set of increasingly sophisticated game and simulation projects scale your computational thinking skills up gradually. Recommendations Our Scope and Sequence document shows skill progression through the most-used games and simulations. To learn more about specific sequences for classroom use, see our Teaching Options document. More resources
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Popular Games and Simulations | ||||||
Frogger is a good first game design activity for students with no programming background. Journey is designed to present several computational thinking patterns in an incremental fashion. Sokoban is a good second game design activity for students who have already completed the Frogger tutorials. PacMan is a good first game design activity for high school students with no programming background. More games: Space Invaders Sims-like games AgentCubes games (3D) coming soon!
The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters. More simulations: AgentSheets simulations AgentCubes simulations (3D) coming soon! |
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