Difference between revisions of "Research process"

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== Before the Scalable Game Design module  ==
 
== Before the Scalable Game Design module  ==
  
*'''3 weeks before:''' email  [[Who_To_Contact|Vicki Bennett]] to confirm your start date and if it's not already there, [http://www.agentsheets.com/products install the AgentSheets software] on your school computers. Send email to [[Who_To_Contact|Andri Ioannidou]] to get a special ITEST key. Make sure software runs, can open existing projects and allows students to build and save their own games.  
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*'''3 weeks before:''' email  [[Who_To_Contact|Ian Her Many Horses or Hilarie Nickerson]] to confirm your start date and if it's not already there, [http://www.agentsheets.com/products install the AgentSheets software] on your school computers. Send email to [[Who_To_Contact|Andri Ioannidou]] to get a special ITEST key. Make sure software runs, can open existing projects and allows students to build and save their own games.  
*'''2 weeks before: Have students' parents sign consent forms.''' As you know it can take a long time to get forms back. You may want to remind students that if they want to upload their games for everybody to play them, they should not forget to get these forms signed by their parents. All of the consent forms will either be collected during a site visit or returned with provided postage-paid envelopes to Vicki Bennett.  
+
*'''2 weeks before: Have students' parents sign consent forms.''' As you know it can take a long time to get forms back. You may want to remind students that if they want to upload their games for everybody to play them, they should not forget to get these forms signed by their parents. All of the consent forms will either be collected during a site visit or returned with provided postage-paid envelopes to Hilarie Nickerson.  
 
**As teacher you need to sign [[Media:IDREAMS_2011-12_TeacherConsent.pdf|Teacher Consent Form]] to participate in the Scalable Game Design project.  
 
**As teacher you need to sign [[Media:IDREAMS_2011-12_TeacherConsent.pdf|Teacher Consent Form]] to participate in the Scalable Game Design project.  
 
**IMPORTANT: Parents of students need to fill out the [[Media:IDREAMS_2011-12_ParentConsentEnglish.pdf|Parent Consent Form (English)]] or [[Media:IDREAMS_2011-12_ParentConsentSpanish.pdf|Parent Consent Form (Spanish)]]. Please note that ''only students with parental consent should be taking the surveys (pre, post, and video) and upload games to the Arcade''. Also note that it is no longer required that students complete the separate [[Media:IDREAMS_2011-12_StudentAssent.pdf|Student Assent Form]], since the students consent while taking the pre-survey.
 
**IMPORTANT: Parents of students need to fill out the [[Media:IDREAMS_2011-12_ParentConsentEnglish.pdf|Parent Consent Form (English)]] or [[Media:IDREAMS_2011-12_ParentConsentSpanish.pdf|Parent Consent Form (Spanish)]]. Please note that ''only students with parental consent should be taking the surveys (pre, post, and video) and upload games to the Arcade''. Also note that it is no longer required that students complete the separate [[Media:IDREAMS_2011-12_StudentAssent.pdf|Student Assent Form]], since the students consent while taking the pre-survey.

Revision as of 17:17, 14 October 2011

These are the step by step instructions for teachers and community college students on how to conduct your class including the research. This plan assumes that you are teaching Scalable Game Design modules from the various Teaching Options.

Before the Scalable Game Design module

  • 3 weeks before: email Ian Her Many Horses or Hilarie Nickerson to confirm your start date and if it's not already there, install the AgentSheets software on your school computers. Send email to Andri Ioannidou to get a special ITEST key. Make sure software runs, can open existing projects and allows students to build and save their own games.
  • 2 weeks before: Have students' parents sign consent forms. As you know it can take a long time to get forms back. You may want to remind students that if they want to upload their games for everybody to play them, they should not forget to get these forms signed by their parents. All of the consent forms will either be collected during a site visit or returned with provided postage-paid envelopes to Hilarie Nickerson.
    • As teacher you need to sign Teacher Consent Form to participate in the Scalable Game Design project.
    • IMPORTANT: Parents of students need to fill out the Parent Consent Form (English) or Parent Consent Form (Spanish). Please note that only students with parental consent should be taking the surveys (pre, post, and video) and upload games to the Arcade. Also note that it is no longer required that students complete the separate Student Assent Form, since the students consent while taking the pre-survey.
    • Optional: have the students sign the media consent form. We like to take pictures and video footage in classrooms where Scalable Game Design activities are happening, but can only take pictures or video of students with signed media release forms. Please note that it is not necessary to sign this form to participate in the research.
  • 1 week before: send us class roster. You will be contacted by a project member to provide a class list. We need this list to setup the accounts for the Scalable Game Design Arcade to collect the student games. The website will NOT reveal the names/identities of students.
  • First day of module: administer the Pre Questionnaire. Your students will have to fill out a questionnaire before they start the game design unit. Administer the questionnaire right before or as the first activity of the one week Scalable Game Design module. The questionnaire takes no more than 25 minutes. Please use the links to the survey sent to you by email. If you do not already have it, please contact David Webb to get the link to the most recent survey -- and ask for the Math-specific one if you are a Math teacher).

After the Scalable Game Design module

  • Collect Games: Have the students submit all their games to the Scalable Game Design Arcade to the appropriate school, class, and assignment entry created for you. The students will be able to log in using the accounts provided to you by the research team when you submitted your student roasters. Please follow the instructions on how to submit to the Arcade. Remember, this can take a while. If the students make additional games have them submit the games as optional games.
  • Administer the Post Questionnaire: Your students will have to fill out a second questionnaire after they engage in game design to assess potential changes. Please use the links to the survey sent to you by email. If you do not already have it, please contact David Webb to get the link to the most recent survey -- and ask for the Math-specific one if you are a Math teacher).
  • Administer Computational Thinking Quiz: this is a fun video survey that students take to measure some Computational Thinking concepts they have learned. Please administer this survey toward the end of all the Scalable Game Design units that you are planning on doing (even if it's just one) or after students have completed the units. This CT Assessment can be administered before or after students have completed the motivation survey and arcade uploads. If you don't have it already, please contact David Webb to get the link to the survey.