Difference between revisions of "Publications"

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(Research)
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== Research  ==
 
== Research  ==
*Ioannidou, A., Bennett, V., Repenning, A., Koh, K., Basawapatna, A., [http://www.eric.ed.gov/PDFS/ED520742.pdf|Computational Thinking Patterns]. Paper presented at the 2011 Annual Meeting of the American Educational Research Association (AERA) in the symposium “Merging Human Creativity and the Power of Technology: Computational Thinking in the K-12 Classroom”, New Orleans, April 8-12, 2011
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*Ioannidou, A., Bennett, V., Repenning, A., Koh, K., Basawapatna, A., [http://www.eric.ed.gov/PDFS/ED520742.pdf Computational Thinking Patterns]. Paper presented at the 2011 Annual Meeting of the American Educational Research Association (AERA) in the symposium “Merging Human Creativity and the Power of Technology: Computational Thinking in the K-12 Classroom”, New Orleans, April 8-12, 2011
 
*Repenning, A., Webb, D., Ioannidou, A., [[Media:Sigcse2010-repenning.pdf|Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools]], The 41st ACM Technical Symposium on Computer Science Education, ([http://sigcse.org/sigcse2010/ SIGCSE 2010]), (Milwaukee, WI), ACM Press.  
 
*Repenning, A., Webb, D., Ioannidou, A., [[Media:Sigcse2010-repenning.pdf|Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools]], The 41st ACM Technical Symposium on Computer Science Education, ([http://sigcse.org/sigcse2010/ SIGCSE 2010]), (Milwaukee, WI), ACM Press.  
 
*[http://portal.acm.org/citation.cfm?id=1241071 Walter, S. E., Forssell, K., Barron, B., and Martin, C. 2007. Continuing motivation for game design. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2735-2740.] An article by the Stanford school of education. Main findings: Boys and girls rated their desire to continue with AgentSheets at comparable levels; Video game exposure was not related to students’ desire to continue with AgentSheets;  
 
*[http://portal.acm.org/citation.cfm?id=1241071 Walter, S. E., Forssell, K., Barron, B., and Martin, C. 2007. Continuing motivation for game design. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2735-2740.] An article by the Stanford school of education. Main findings: Boys and girls rated their desire to continue with AgentSheets at comparable levels; Video game exposure was not related to students’ desire to continue with AgentSheets;  

Revision as of 23:29, 14 July 2011

This is list of publications relevant to this project

Reports

Research

Project Summaries

Brochures

Press Releases

Press & TV Coverage

Curricula

See also