Difference between revisions of "2017 St. Louis Summer Institute"

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(Wednesday, 6/21/17 (Day 2))
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* [https://www.agentcubesonline.com/project/29281 Example AgentCubes Online animations]
 
* [https://www.agentcubesonline.com/project/29281 Example AgentCubes Online animations]
 
* [https://www.agentcubesonline.com/user/1604 Other AgentCubes Online demonstration projects.]]
 
* [https://www.agentcubesonline.com/user/1604 Other AgentCubes Online demonstration projects.]]
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| width="150" | 9:00am - 10:00am
 
| width="150" | 9:00am - 10:00am
| width="450" | What the Heck is a Computational Thinking Pattern?
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| width="450" |Journey
| width="175" | Susan
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| width="175" |Susan
| width="400" | Understand the theory of CTPs outside of game design for Computer Science Education
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| width="400" |Learn a second game by building on your skills
| width="400" |  
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* [[Media:WhatTheHeckIsACTP.pdf | What The Heck is a CTP Presentation (pdf)]]
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*[https://docs.google.com/spreadsheets/d/1j0q0Zlny-bV7Kq0cZ5bLD3ig3XCkA3BIxRtTncqWhQs/edit#gid=0 Rule Inventory]
 
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| width="150" | 10:00am - 10:15am
 
| width="150" | 10:00am - 10:15am
 
| width="450" |Break
 
| width="450" |Break
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| width="450" |Journey
 
| width="450" |Journey
 
| width="175" |Susan
 
| width="175" |Susan
| width="400" |Learn a second game by building on your skills
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| width="400" |Making the chasers chase
 
| width="400" |
 
| width="400" |
 
*[https://docs.google.com/spreadsheets/d/1j0q0Zlny-bV7Kq0cZ5bLD3ig3XCkA3BIxRtTncqWhQs/edit#gid=0 Rule Inventory]
 
*[https://docs.google.com/spreadsheets/d/1j0q0Zlny-bV7Kq0cZ5bLD3ig3XCkA3BIxRtTncqWhQs/edit#gid=0 Rule Inventory]
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| width="150" |2:45pm - 4:15pm
 
| width="150" |2:45pm - 4:15pm
| width="450" |Finish Journey
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| width="450" | What the Heck is a Computational Thinking Pattern?
| width="175" |Susan
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| width="175" | Susan
| width="400" |Polling - counting down the goals
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| width="400" | Understand the theory of CTPs outside of game design for Computer Science Education
| width="400" |
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| width="400" |  
*[https://docs.google.com/spreadsheets/d/1mreHAZSFa0NOatvrdb6eexlw5zqXTewN-gjUdcnhldY/edit#gid=0 Submit Your Journey URL here]
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* [[Media:WhatTheHeckIsACTP.pdf | What The Heck is a CTP Presentation (pdf)]]
 
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|-
 
| width="150" | 4:15pm - 4:30pm
 
| width="150" | 4:15pm - 4:30pm

Revision as of 13:14, 21 June 2017

THIS PAGE IS UNDER CONSTRUCTION (6-2-2017)


Scholar Photo Directory

Meet the 2017 teachers


Schedule for St. Louis Scalable Game Design Summer Institute: Beginner 3D Online Game Design

Summary of June 20 - 22, 2017

  • June 20, Tuesday 8:00 - 4:30
  • June 21, Wednesday 8:30 - 4:30
  • June 22, Thursday 8:30 - 4:30

Tuesday, 6/20/17 (Day 1)

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open - Coffee Check=In and get yourself settled! Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 10:00am Build your own Frogger, Part I Susan Learn the software and basics of programming Frogger Curricular Materials
10:00am - 10:15am Break!
10:15am - 11:45am Build your own Frogger, Part II Susan Build the second half of the Frogger arcade game
11:45am - 12:00pm Day 1 Morning Reflections Day 1-Morning
12:00pm - 12:45pm Lunch Be sure to be back at your tables by 1:00.
12:45pm - 1:45pm Intro to Scalable Game Design Why SGD? History of SGD and relevance to teachers and students.
1:45pm - 2:30pm Frogger Challenges Susan Tackle Frogger Challenges
2:30pm - 2:45pm Break
2:45pm - 3:30pm Intro to Debugging Susan Learn to debug your own programs, and help students to do the same!
3:30pm - 4:15pm Assessment Susan Learn about tools to assess student work
4:15pm - 4:30pm Day 1 Afternoon Reflections Day 1-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.


Wednesday, 6/21/17 (Day 2)

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open - Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:00am Inflatable Icons Susan Building Inflatable Icons selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:00am - 10:00am Journey Susan Learn a second game by building on your skills
10:00am - 10:15am Break
10:15am - 11:50am Journey Susan Making the chasers chase
11:50am - 12:00pm Day 2 Morning Reflections Day 2-Morning
12:00pm - 12:45pm Lunch Be sure to return by 1:00, ready to work at your desks.
12:45pm - 1:45pm Rules of Rules: How rule order impacts game design Susan Understand the connection between probability and rule order and learn how to use the tools in AgentCubes to facilitate debugging
1:45pm - 2:30pm More on Journey Susan and team Making the chasers "chase"
2:30pm - 2:45pm Break
2:45pm - 4:15pm What the Heck is a Computational Thinking Pattern? Susan Understand the theory of CTPs outside of game design for Computer Science Education
4:15pm - 4:30pm Day 2 Afternoon Reflections Day 2-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.

Thursday, 6/22/17 (Day 3)

  • GOAL: Learn first-hand from experienced project teachers, go beyond Frogger and gain confidence
  • PROJECTS: Moving to simulations - Contagion and More, Pedagogy
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am-10:00am PacMan Susan One more game - converting Journey to PacMan!
10:00am - 10:30am Break
10:30am - 11:50am PacMan Susan
11:50am - 12:00pm Day 3 Morning Reflections Day 3-Morning
12:00pm - 12:45pm Lunch Be sure to be back at your tables by 1:15.
12:45pm - 2:00pm Guided Discovery Pedagogy / Student Motivation Susan Learn why using guided discovery will result in a richer learning experience
2:00pm - 2:15pm Break
2:15pm - 3:15pm Finish PacMan
3:15pm - 4:15pm Your first year - Research Process, Tips and Tricks Susan Get the inside scoop to make your classroom most effective!
4:15pm - 4:30pm Day 3 Afternoon Reflections and End of PD Survey Day 3-Afternoon

Post-PD Scholar Survey


Everyone - remember to submit your daily Reflections via Google doc.