Difference between revisions of "2017 St. Louis Summer Institute"

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(Thursday, 6/22/17 (Day 3))
(Thursday, 6/22/17 (Day 3))
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| width="150" | 10:30am - 11:50am
 
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| width="450" |Journey - challenges
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| width="150" | 1:15pm - 2:45pm
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| width="150" | 1:15pm - 2:30pm
| width="450" |Contagion
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| width="450" |Guided Discovery Pedagogy / Student Motivation
 
| width="175" |Susan
 
| width="175" |Susan
| width="400" |Let's build a simulation! Computational thinking in STEM
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| width="400" |Learn why using guided discovery will result in a richer learning experience
 
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*[https://docs.google.com/spreadsheets/d/1mreHAZSFa0NOatvrdb6eexlw5zqXTewN-gjUdcnhldY/edit#gid=0 Submit Your Contagion URL here]
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*[[Media:pedagogy.pptx | Pedagogy Presentation Materials]]
 
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| width="150" | 2:45pm - 3:00pm
 
| width="150" | 2:45pm - 3:00pm

Revision as of 15:31, 12 June 2017

THIS PAGE IS UNDER CONSTRUCTION (6-2-2017)


Scholar Photo Directory

Meet the 2017 teachers


Schedule for St. Louis Scalable Game Design Summer Institute: Beginner 3D Online Game Design

Summary of June 20 - 22, 2017

  • June 20, Tuesday 8:00 - 5:00
  • June 21, Wednesday 8:30 - 5:00
  • June 22, Thursday 8:30 - 5:00

Tuesday, 6/20/17 (Day 1)

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:45am - 8:15am Doors Open - Coffee Check=In and get yourself settled! Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 10:00am Build your own Frogger, Part I Susan Learn the software and basics of programming Frogger Curricular Materials
10:00am - 10:15am Break!
10:15am - 11:45am Build your own Frogger, Part II Susan Build the second half of the Frogger arcade game
11:45am - 12:00pm Day 1 Morning Reflections Day 1-Morning
12:00pm - 1:00pm Lunch Be sure to be back at your tables by 1:00.
1:00pm - 2:00pm Intro to Scalable Game Design Why SGD? History of SGD and relevance to teachers and students.
2:00pm - 2:45pm Frogger Challenges Susan Tackle Frogger Challenges
2:45pm - 3:00pm Break
3:00pm - 3:45pm Intro to Debugging Susan Learn to debug your own programs, and help students to do the same!
3:45pm - 4:45pm Assessment Susan Learn about tools to assess student work
4:45pm - 5:00pm Day 1 Afternoon Reflections Day 1-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.


Wednesday, 6/21/17 (Day 2)

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
7:45am - 8:15am Doors Open - Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:00am Inflatable Icons Building Inflatable Icons selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:00am - 10:00am What the Heck is a Computational Thinking Pattern? Understand the theory of CTPs outside of game design for Computer Science Education
10:00am - 10:15am Break
10:15am - 11:50am PacMan Susan Learn a second game by building on your skills
11:50am - 12:00pm Day 2 Morning Reflections Day 2-Morning
12:00pm - 1:00pm Lunch Be sure to return by 1:00, ready to work at your desks.
1:00pm - 2:00pm Rules of Rules: How rule order impacts game design Understand the connection between probability and rule order and learn how to use the tools in AgentCubes to facilitate debugging
2:00pm - 2:45pm More on PacMan Susan and team Chasing
2:45pm - 3:00pm Break
3:00pm - 4:45pm Finish PacMan Susan Polling
4:45pm - 5:00pm Day 2 Afternoon Reflections Day 2-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.

Thursday, 6/22/17 (Day 3)

  • GOAL: Learn first-hand from experienced project teachers, go beyond Frogger and gain confidence
  • PROJECTS: Moving to simulations - Contagion and More, Pedagogy
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am-10:00am Journey Susan Learn a new game!
10:00am - 10:30am Break
10:30am - 11:50am Journey - Susan
11:50am - 12:00pm Day 3 Morning Reflections Day 3-Morning
12:00pm - 1:15pm Lunch Be sure to be back at your tables by 1:15.
1:15pm - 2:30pm Guided Discovery Pedagogy / Student Motivation Susan Learn why using guided discovery will result in a richer learning experience
2:45pm - 3:00pm Break
3:00pm - 4:45pm Guided Discovery Pedagogy / Student Motivation Susan Learn why using guided discovery will result in a richer learning experience
4:45pm - 5:00pm Day 3 Afternoon Reflections and End of PD Survey Day 3-Afternoon

Post-PD Scholar Survey


Everyone - remember to submit your daily Reflections via Google doc.