2016 Online Game Design for First Time Scholars

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Schedule for Online Game Design for First Time Scholars


Summary of June 7 - 10, 2016

  • June 7, Tuesday 8:00 - 5:30 (parking permits available 7:30 - 8:00 in Lot 308)
  • June 8, Wednesday 8:30 - 5:30
  • June 9, Thursday 8:30 - 5:00, optional group dinner 5:15 - 7:00
  • June 10, Friday 8:30 - 5:00

Coffee will be available starting half an hour before the starting times shown above


Tuesday, 6/7/16 (Day 1)

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Doors Open-Coffee Nadia, Breagh (Parking), Justin (Pictures), David, Ashok (Tech)
8:00am - 8:30am Check-in Full team Complete and turn in forms to Yasko, tech check/teacher level access to AgentCubes Online with Nadia Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 9:15am Welcome & Intro to the Project Yasko/Alex/David Learn about the adventure that awaits you! Watch one of our videos here
9:15am - 10:15am Frogger Susan Learn the software and basics of programming Frogger Curricular Materials
10:15am - 10:30am Break Granola bars, fruit
10:30am - 11:30am Frogger Susan Create the road scene in Frogger Frogger Curricular Materials
11:30am - 11:45am Reflections Susan Day 1-Morning
11:45am - 12:45pm Lunch Stories from the classroom (Joseph) first 10 minutes Lunch Menu: Sandwich bar, salads, chips, dessert. Special diets: hummus, GF bread
12:45pm - 1:45pm Introduction to Scalable Game Design: Teaching computational thinking through game design Alex
1:45pm - 2:45pm Frogger Jeff Continue Frogger – build the water scene
2:45pm - 3:00pm Break Veg tray, fruit, coffee
3:00pm - 3:30pm Using Conversational Programming Susan Learn how the software will help you understand your own code
3:30pm - 4:45pm Frogger Jeff Complete the Frogger game – try a challenge Save/submit your Frogger game, record the URL HERE.
4:45pm - 5:15pm Debugging Session 1 Jeff Learn to debug your own programs, and help students to do the same!
5:15pm - 5:30pm Reflections Day 1 – Afternoon


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


Wednesday, 6/8/16 (Day 2)

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee Full team Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:00am Inflatable Icons Alex Understand the theory of CTPs outside of game design for Computer Science Education selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:00am - 9:30am What the Heck is a Computational Thinking Pattern? Ashok Understand the theory of CTPs outside of game design for Computer Science Education What The Heck is a CTP Presentation (pdf)
9:30am - 10:15am PacMan Alex/Jeff Learn a second game by building on your skills Rule Inventory

All About PacMan AC-O

10:15am - 10:30am Break: cookies, whole fruit
10:30am - 11:00am PacMan/Jeff Alex Learn a second game by building on your skills
11:00am - 11:30am Debugging Session 2 Jeff Learn to debug your own programs, and help students to do the same!
11:30am - 11:45am Reflections Susan Day 2 – Morning
11:45am - 12:45pm Lunch Stories from the Classroom (Mark Shouldice) Soft taco bar with ground beef, shredded chicken, fajitas vegetarian, rice, beans, dessert. Special diets: not-spicy (plain grilled chicken), GF corn tortillas and chips
12:45pm - 1:30pm Rules of Rules: how rule order impacts game design Alex Understand the connection between probability and rule order and learn how to use the tools in AgentCubes to facilitate debugging * Rules of Rules presentation
1:30pm - 4:00pm PacMan (take breaks as needed) Alex/Jeff Learn how to use diffusion and hill climbing to make the chasers chase the traveler!
4:00pm - 5:00pm Guided Discovery Pedagogy/ Student Motivation Susan/David Learn why using guided discovery will result in a richer learning experience
5:00pm - 5:20pm Game design planning: Process and tools Jeff Learn about a planning process that students can use to design their games prior to programming
5:20pm - 5:30pm Reflections Jeff Day 2 – Afternoon.

Save/submit your Pacman game, record the URL HERE.


Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.


Thursday, 6/9/16 (Day 3)

  • GOAL:
  • PROJECTS: Build your own game or try one of ours!
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:30am Doors Open-Coffee Whole team
8:30am - 8:45am Debugging Session Jeff Learn to debug your own programs, and help students to do the same!
8:45am - 9:30am Breakout sessions: Group A and Group B Hilarie/Jeff Learn new skills in small groups

Jeff

Hilarie

9:30am - 10:15am Breakout sessions: Group A and Group B Hilarie/Jeff Learn new skills in small groups See 8:45 session just above
10:15am - 10:30am Break: granola bars, whole fruit
10:30am - 11:30am First Person Navigation Susan Learn how to design a game with a first-person view! Moving to First Person
11:30am - 11:45pm Reflections Day 3 – Morning
11:45am-12:45pm Lunch Stories from the Classroom (Erin) Middle Eastern favorites (falafel, chicken) with salad, hummus, rice, pita, dessert, coconut milk chai. Special diets: + plain grilled chicken, GF cookies)
12:45pm - 2:45pm Finish Pacman Jeff
2:45pm - 5:15pm Work on your own game (take breaks as needed) Jeff Design your own game, or try one of ours! Save/submit your more complete Pacman game, record the URL HERE.
5:15pm - 5:30pm Reflections Day 3 – Afternoon

Morning Breakout Session Post-Survey


Friday, 6/10/16 (Day 4)

  • GOAL:
  • PROJECTS: Moving to simulations - Contagion and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:30am Build Contagion Simulation Susan Computational thinking in STEM Save/submit your Contagion project even if incomplete, record the URL HERE.
10:30am - 11:30am Tools for Assessment Susan/Jeff Teachers will learn ways to assess student learning
11:30am-11:45am Reflections Day 4 – Morning

Post-Survey for Thursday Morning Breakout Session (if not completed yesterday afternoon)

11:45am-2:15pm Working Buddy Lunch: Pasta bar (bolognese with beef, puttanesca vegetarian) salad, bread, dessert. Special diets: GF pasta Stories from the Classroom (Benjamin) Susan/Jeff Beginning and experienced teachers will work together Curricular Materials & Wiki / How Research Works Teacher Research Form
2:15pm - 2:30pm Break: chips, whole fruit
2:30pm - 3:30pm Computational Thinking Patterns - What have you learned? Jeff Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups
3:30pm - 4:15pm Reflections & End of Training Teacher Survey Day 4 – Afternoon

Post-PD Scholar Survey

4:15pm - 4:45pm SGD Closure


Everyone - remember to submit Scholar Reflections twice a day.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.