Summer Institute 2015

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The Scalable Game Design Summer Institute is a program that brings technology and content (STEM, Language Arts) teachers from middle, high schools, and upper elementary classrooms together to learn how to use game design for computer science education and how to teach computational/critical thinking and problem solving literacy. Teachers, called Institute Scholars, receive training at 3 levels: Beginner, Intermediate, Advanced.

Thanks to research funding from the National Science Foundation and Google CS4HS, the 2015 Summer Institute professional development training is available FREE to Scholars teaching in USA schools and accepted to the Institute (includes daily workshops, lunch/snacks, software, evening program, but does NOT include travel, lodging, or dinner). All Scholars also participate in research data collection and receive a stipend for their contribution.

Beginner level Scholars master 2D game design and how to teach the curriculum in classrooms and receive an introduction to STEM applications. Intermediate level Scholars explore the world of three-dimensional game design, programming, and use in the classroom. Advanced level Scholars learn about designing, teaching, and applying simulations in STEAM (Science, Technology, Engineering, Math + Arts) disciplines.

      The 2015 Summer Institute at University of Colorado at Boulder will run for six days.

Intermediate level is for Scholars with at least one year prior teaching experience with the project, having taught at least Frogger to students and with school computers that can run the 3D software.
Advanced level is for Scholars with at least one year prior teaching experience with the project, having taught Frogger AND at least one more game (Journey/Maze Craze, Sokoban, Pacman), or by permission.

All teachers leave the Summer Institute with experience, confidence, and resources to teach students to design games and simulations in the fall semester. The teachers and students together participate in research, to contribute to a critical body of data on how students respond to the use of game design in the classroom, and what students actually learn during a research implementation.

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Read more about Summer Institutes.