Summer Institute 2013

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The Scalable Game Design Summer Institute is a program that brings technology and content (STEM, Language Arts) teachers (Scholars) from elementary, middle, and high schools together to learn about how to use game design for computer science education and for teaching computational/critical thinking, and problem solving literacy. The intermediate level Scholars learn about designing, teaching, and applying simulations in other disciplines in STEAM (Science, Technology, Engineering, Arts, Math), and Advanced level Scholars explore the world of three-dimensional game design programming and use.

This year's University of Colorado at Boulder Summer Institute runs for six days. Beginner level new Scholars master basic game design and how to teach it during the first three days. In the middle two days, advanced-beginner and intermediate Scholars learn to create STEAM simulations and learn about National academic standards and how teaching STEAM simulations satisfies these standards. The final day presents a fast-paced, condensed introduction to 3D game design.

All teachers leave the Summer Institute with experience, confidence, and resources to teach students to design games and simulations in the fall semester. The teachers and students together participate in research, to add a critical body of data on how students respond to the use of game design in the classroom, and what students actually learn during a research implementation.




  • Debugging: How rules really work and how you can use Conversational Programming to debug programs The rules of rules


Benjamin Worrell presenting the Indy Art project at Carson Middle School, Colorado, USA, June 11, 2013: <videoflash>jWbPihpeZPo |640|400</videoflash>

Karine Laidley explains how she is using Computational Thinking Patterns. Her school is part of the CSTA, in Marlborough, Massachusetts, USA. She outlines how the school has adopted Scalable Game Design and has her students demonstrate a number of projects, June 12, 2013. <videoflash>MDDzD9tR4Do |640|400</videoflash>

External Links

Daily Feedback

Monday, 6/10/13

8:30 am

Complete and Turn In the Following Forms

Wifi is under Guest login Confirm AS installed and running Install games off flashdrives (AgentSheets table at registration)

10:15 am Frogger Part 1

Frogger Cheat Sheet (Handout_Frogger_English_2013.pdf)

How to Make Frogger on the Wiki

  • Grading Requirements, Assessment, Success Criteria, etc.(Section 10 on this page) has 2 links to examples of grading student games

How and Why to Teach Your Kids to Code

12:00 pm Mark Shouldice Stories from the Classroom

Mrachek Middle School's Student Arcade Uploads

ZoomIt ap link

3:20 Upload to the Arcade ]

How to Submit/Upload Your Project to the Arcade (AgentSheets and AgentCubes)

Other Frogger Resources

Tuesday, 6/11/13

8:30 am Intro: Videos
What Most Schools Don't Teach 9:34 minute Full Length Version
Code.Org Video 5:55 minute Version
Code.Org Video 1 minute Teaser

8:45 am Game #2 Design Activities

6:30 pm National Speaker & Workshop with Bob Panoff

Other Journey Resources

Wednesday, 6/12/13

9:00 am: Debugging Session Information

10:45 am: Computational Thinking Jeopardy

1:00pm: Advanced AgentSheets Skills

3:15 pm: How to Conduct Research

Other Resources

Thursday, 6/13/13

8:30 am: Why Simulations? (David Webb)

9:00 am: Why make models in your STEM class? Recognize good vs bad simulations (Alex Repenning)

12:00 pm: Lunch Stories from the Classroom
Coming soon: curriculum lessons and documentation from AMSA School, Boston.

1:00 pm Introduction to CyberMOD (for both of these sims you must use Google Chrome -- it may or may not work in other browsers)

1:45 pm A Design Method

  • Ideas on using simulations in STEM classes

Interactive Activities

4:30 pm Enhance the Model: understanding the hierarchy of needs

Friday, 6/14/12

Saturday, 6/16/13

Alex's Why 3D slideshow link coming soon.

Alex's Info on Making 3D Shapes coming soon.

How to Submit Your AgentSheets Project

Instructions for preparing and uploading AgentSheets projects to the Scalable Game Design Arcade.


Everybody is welcome to contribute: if you have a cell phone, you have a camera ;- ) (Alex)