North Middle School
How will I introduce Scalable Game Design in my school?
I have taught Frogger to 6-8th graders (4th quarter). I plan to have the 7th & 8th graders extend the game (level 2) and then pacman. I will teach Frogger to incoming 6th graders.
What I have done so far
2 Handouts - Success Criteria & Vocabulary (2 half sheets) 
A student "self evaluation" of the game based on a 50/100 point scoring. Taken from Mark's checklist and adding points 
A "help" packet I made for students who were absent or "stuck" debugging their work. 
Project Journal: 2013
Day 1, Monday: Created Frogger game (frog crosses road, dies if hit by truck, then crosses river and is transported by logs and turtles or drowns in water, wins when reaches flag); also implemented Super Frogger on level one with counter for 5 lives.
Day 2, Tuesday:
Day 3, Wednesday: Computational Thinking Patterns
Scene from Big (piano) - script; collision, etc. http://www.youtube.com/watch?v=0Yu62StlsMY
Transport & pulling http://www.youtube.com/watch?v=sDPL47NLS0k
Day 4, Thursday:
Day 5, Friday:
Day 6, Saturday: