Lois Richards

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North Middle School

Technology Teacher

How will I introduce Scalable Game Design in my school?

I have taught Frogger to 6-8th graders (4th quarter). I plan to have the 7th & 8th graders extend the game (level 2) and then pacman. I will teach Frogger to incoming 6th graders.  

What I have done so far

Help Files

2 Handouts - Success Criteria & Vocabulary (2 half sheets) [1]

A student "self evaluation" of the game based on a 50/100 point scoring. Taken from Mark's checklist and adding points [2]

A "help" packet I made for students who were absent or "stuck" debugging their work. [3]

Project Journal: 2013

Day 1, Monday: Created Frogger game (frog crosses road, dies if hit by truck, then crosses river and is transported by logs and turtles or drowns in water, wins when reaches flag); also implemented Super Frogger on level one with counter for 5 lives.

Day 2, Tuesday:

Day 3, Wednesday: Computational Thinking Patterns

Scene from Big (piano) - script; collision, etc. http://www.youtube.com/watch?v=0Yu62StlsMY

Transport & pulling http://www.youtube.com/watch?v=sDPL47NLS0k

Diffusion https://www.youtube.com/watch?v=kozM1ybFvis

Day 4, Thursday:

Day 5, Friday:

Day 6, Saturday:

Contact Information