Kyle Fillingim

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School

Job Title, Location


How will I introduce Scalable Game Design in my school?

I will...


Project Journal

Week 1, Tuesday: We made the Frogger game. in the process we learned about:

  Generation and absorption
     things such as cars, turtles and logs need to be spawned
     at random, and they need to erase when they get to the 
     end of the screen.
  Collision
     When the frog hits or gets hit by a car it needs to die
  Transportation
     The frog needs to be carried when it is on the back of 
     the turtles and logs 

Week 1, Wednesday: Made Sokoban, this game illustrates

  Push/pull
     The crates cant move themselves
  Collision
     Things can't move through walls
  We also used a process called pulling
     the game master asks the crates or targets if there are
     any left
 

Week 1, Thursday: Packman demonstrates:

  Absorption
     the dots/pellets
  Diffusion
     packman is described as being smelly
  Hill-Climbing
     The ghosts are attracted to packmans sent

Week 1, Friday:

Week 2, Monday:

Week 2, Tuesday:

Week 2, Wednesday:

Week 2, Thursday:

Week 2, Friday:


Videos Depicting a computational thinking pattern

<youtube v="EY9RIgiuJqc" /> depicting generation

<youtube v="zsTRxXvQY0s" /> depicts generation and diffusion

<youtube v="V1KNNmDGWY8" /> http://www.youtube.com/watch?v=V1KNNmDGWY8 depicts hill Climbing and diffusion of a sent


Contact Information