How will I introduce Scalable Game Design in my school?
In our school we have already introduced Scalable Game Design. We do intend to continue and expand it's use within our school. Next year, we are going to teach it to 6th, 7th and 8th graders (all of them). I teach math, so it will be easy to integrate.
Summer Institute, June 1-11, 2010
Reflection 1, June 1, 2010
Since I did not actually attend the first week of the program I had to do the assignments on my own. Luckily, I had Beth to mentor me. I had assisted in teaching Frogger to our 8th graders so I decided to tackle Sokoban first. It was a good one to start with because the required elements weren't too diffucult. With use of my mentor, and the tutorial I designed the basic game without much trouble.
Reflection 2, June 2, 2010
Second, I moved on to Space Invaders. As with the first game, the mentoring and the tutorial were great help. I had a couple of issues so I decided to save what I had created and wait until I was actually on campus to finish and submit.
Reflection 3, June 3, 2010
The last game I created before heading to Boulder was Frogger. As I mentioned before, I had had the opportunity to teach this game with Beth. As with most things, I learn best by teaching. So, Frogger was less stressful...more fun! I designed a basic game, didn't get too fancy, and uploaded.
Reflection 4, June 4, 2010
The last requirement was to "upgrade" one of the games that I had already made. This was frustrating. I decided to try the "counter" on Sokobon. I created the agents, which were tedious...now I know I can use some from the file..=) Anyway, I was not successful initially. For this I waited until I had been in class for a copule of days and had access to more help.
Reflection 5, June 5, 2010
Day/Week 1 Reflection, DATE
Now that I have been on campus for one day, I feel much more caught-up. I think that if I am able to come next year, I will try for the entire two weeks. I was a little stressed because I hadn't uploaded any games from the previous weeks and was having to "hit the ground running" on Monday. It was a little like doing two classes at once. Anyway, I survived it!
Day/Week 2 Reflection, DATE
Today we made PacMan. This was great!! I fianlly felt caught up and enjoyed working through the step by step process with guided instruction. It was nice to then have an opportunity to just work on them. I didn't get too fancy but I got it done and it works!
Day/Week 3 Reflection, DATE
The breakout sessions were good. I especially liked the session involving troubleshooting. I feel much more comfortable about being able to help my students with common errors. The Ants project was interesting as well.
End Of Unit Reflection & Possible Changes, DATE
Reflection: Today we did a session involving collaborative lesson plan making. This was a great way to share ideas. We came up with lesson plans following content standareds that go along with existing simulations. We also shared ideas about creating simulations to show different concepts in all content areas.
Other Comments, DATE
Add Any Other Entries You Want, DATES
This is an example from Sandy Rea's page that linked lesson plans in documents.
Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html
- SlideShow Intro into AgentSheets & Frogger
- Lesson Plan Outline for Frogger (in progress)
- Lesson Plans for Frogger Day 1 (in progress)
- Lesson Plans for Frogger Day 2 (in progress)
- Lesson Plans for Frogger Day 3 (in progress)
- Lesson Plans for Frogger Day 4 (in progress)
- Lesson Plans for Frogger Day 5 (in progress)
- Step-by-step guide for preparing and uploading game to Arcade