How will I introduce Scalable Game Design in my school?
I will be working with Anna Holen to implement the program into my classroom. She began teaching students at our school Frogger last year and will continue to do so this year. I don't want to duplicate anything she has already done. Most likely, I will look for areas within my current lesson plans where I can spice things up using Agentsheets. Students who have had Anna's class will be better prepared for using Agentsheets in my classroom. I plan on going through my required curriculum and finding a few places where the Scalable Game Design will enhance students learning and make the process more enjoyable and exciting for them.
Summer Institute, June 1-11, 2010
Reflection 1, June 1, 2010
Made my way to CU without too much trouble and up the the lab. Introduction was about what I had expected and I was excited to get going on the Frogger game design. I don't know at what point my brain shifted from excited to confused, but most of the day was spent turning my wheels without really knowing what was going on. Day one gave my mind a pretty good workout. I left feeling a bit overwhelmed, but also knew I had learned some new things.
Reflection 2, June 2, 2010
I used the tutorial a lot during the second day to make the Space Invader game. This put my mind at ease and much progress was made. I probably didn't fully understand what it was I was doing with the programing, but it was nice to make some quick progress. Between fumbling around on day one and cruising through without knowing on day two, I feel like I have a pretty good handle on how the Frogger game works and the programming behind it.
Reflection 3, June 3, 2010
It's late in the evening on day three. I hope my Sims game holds up and works properly from here on out. Many adjustments were made and I feel as though the game functions as planned. The programming behind this particular activity is pretty interesting. The diffusion and hill climbing was very interesting and made perfect sense in its simplest form with what I already know about similar games. I have Homer wandering the house drinking beer, eating donuts, and occasionally going to the bathroom and visiting Marge. I felt like the program matches up with his regular routine fairly well.
Reflection 4, June 4, 2010
The internet search for videos to match our vocabulary was fun. And the Jeopardy game was entertaining. I feel like I have a pretty good handle on the words and what they mean, but some videos contained numerous vocabulary words depending upon the perspective.
Reflection 5, June 7, 2010
Today's virus simulation really opened my eyes to how Agentsheets can be used in schools. The science represented in the simulation matches quite well with a unit currently being taught at our school.
First Unit - To be completed after student involvement.
Day/Week 1 Reflection, DATE
Here is where you can put information about your first unit.
Day/Week 2 Reflection, DATE
Here is where you can put information about your second unit.
Day/Week 3 Reflection, DATE
End Of Unit Reflection & Possible Changes, DATE
This is an example from Sandy Rea's page that linked lesson plans in documents.
Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html
- SlideShow Intro into AgentSheets & Frogger
- Lesson Plan Outline for Frogger (in progress)
- Lesson Plans for Frogger Day 1 (in progress)
- Lesson Plans for Frogger Day 2 (in progress)
- Lesson Plans for Frogger Day 3 (in progress)
- Lesson Plans for Frogger Day 4 (in progress)
- Lesson Plans for Frogger Day 5 (in progress)
- Step-by-step guide for preparing and uploading game to Arcade