Description:In many gamelet situations one agent needs to generate a stream of other agents that move away, for example vehicles coming out of a tunnel, or electrons coming from an electron gun. The generator agent should create a generated agent next to itself (say to the right), with some probability. The generated agents, once created, move away to the right. The following code is for a tunnel creating a truck.
Real World Examples "I want a stream of bullets to come out of a gun when the user hits the spacebar" "I want a stream of cars to come out of tunnels based on some probability (some chance)"
PseudoCode: IF once every some seconds, THEN create an new agent to the right
You can also add probability to make the stream less predictable (this is good for cars coming out of a tunnel, for example) and you could make sure no agent is in front of your generating agent before you create another agent. Again, the following code is for a tunnel creating a truck.
PseudoCode: IF there's no agent already created, once every some seconds, some percent of the time THEN create an new agent to the right,