2016 Online Game Design for Returning Scholars

From Scalable Game Design wiki
Jump to navigation Jump to search
Please note that the information on this page is subject to change.


Schedule for Online Game Design for Returning Scholars


Summary of June 9 - 11, 2016

  • June 9, Thursday 8:00 - 5:00, optional group dinner 5:15 - 7:00 (parking permits available 7:30am - 8:00am in Lot 308)
  • June 10, Friday 8:30 - 5:30
  • June 11, Saturday 8:30 - 5:30

Coffee will be available starting at 8:00 each day


Thursday, 6/9/16 (Day 1)

  • GOALS: What is 3D and how to use it?
  • PROJECTS: 3D Frogger


Time Activity Facilitators Goals Resources & Links
8:00 am - 8:30 am Check-in, Tech check, Coffee Nadia, Breagh (Parking), Justin (Pictures), David, Ashok (Tech) Complete and turn in all forms to Yasko, complete Pre-survey Complete the Pre-Class Survey
8:30 am - 9:00 am Participant introductions Fred
9:00 am - 9:30 am 3D is not just appearance. Play the 3D puzzle Alex Fred Cathy 3D in game design and STEM simulations, motivation for 3D, Review AC interface, advantages of teaching AC, Gentle Slope 2D -> 3D Try the 'Shifter 3D' puzzle. Note: select 'Edit Game' and choose the hand tool to move puzzle pieces.

Experiment with demonstration projects.

AgentCubes v. AgentSheets feature comparison.

AgentCubes vs. AgentSheets application comparison.

9:30 am - 10:15 am 3D Frogger: create basic project frog, road, truck, tunnel, goal Susan Create agents: frog, truck, road, tunnels, ground, grotto; use shapes in Library. Create Level 1 world: 2 lanes of road, ground above and below, space for river above, grotto at top; basic frog & truck behavior. 3D Frogger Tutorial

All About Frogger ACO

10:15 am - 10:30 am Break: granola bar, whole fruit
10:30 am - 11:30 am 3D Frogger: finish the project (river, transport action) Jeff Submit your game, record the URL here.
11:30 am - 11:45 am Reflection Jeff Day 1 - Morning
11:45 am - 12:45 pm Lunch Bobbie Bastian Stories from the Classroom at the first 10 min of lunch Middle Eastern favorites (falafel, chicken) with salad, hummus, rice, pita, dessert, coconut milk chai. Special diets: + plain grilled chicken, GF cookies)
12:45 pm - 1:15 pm Making 3D Shapes - make a squashed frog, make a heart Fred/Alex 3D drawing tools
1:15 pm - 1:45 pm Troubleshooting Part 1 Fred, Cathy, Hilarie Learn tips and techniques for examining and troubleshooting typical problems with student projects.
1:45 pm - 2:15 pm AgentCubes tools and techniques Part 1:
  • copying/pasting within a project
  • Tool ('gear') menu
  • conversational programming
Fred Alex
2:15 pm - 2:45 pm AgentCubes Online teacher account tools Nadia Understand managing student accounts AgentCubes Online Student Account Creation
2:45 pm - 3:00 pm Break: popcorn, juice


3:00 pm - 5:00 pm Pacman in 10 rules Alex, Cathy, Fred Review diffusion, hill-climbing as necessary, Rules of Rules and Conversational Programming

All About PacMan AC-O

5:00 pm - 5:30 pm Questions & Daily Reflections Teachers identify topics for review or more in-depth coverage of topics in day 2 Day 1 - Afternoon

Friday, 6/10/16 (Day 2)

  • GOALS: Pacman, learn more about troubleshooting
  • PROJECTS: 3D Games


Time Activity Facilitators Goals Resources & Links
8:00 am - 8:30 am Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30 am - 8:45 am Review topics Breakout sessions AgentCubes versus AgentSheets
8:45 am - 10:00 am First Person Navigation Cathy, Fred Using modulo arithmetic
10:00 am - 10:15 am Break (or not...)
10:15 am - 11:30 am STEM modeling with Contagion - Introduction Cathy, Fred


11:30 am - 11:45 am Daily reflection Day 2 - Morning
11:45 am - 2:15 pm Working Buddy Lunch: Pasta bar (bolognese with beef, puttanesca vegetarian) salad, bread, dessert. Special diets: GF pasta Stories from the Classroom (Benjamin) Susan/Jeff Beginning and experienced teachers will work together Curricular Materials & Wiki / How Research Works Teacher Research Form
2:15 pm - 2:30 pm Break: chips, whole fruit
2:30 pm - 4:00 pm Break Out Sessions Fred, Cathy
  • Counters, timers, clocks
  • Renaming projects
  • Generating reports
  • Downloading and re-Uploading projects
4:00 pm - 5:00 pm TBD as Needed by the Group Save/submit your Pacman game, record the URL HERE.
5:00 pm - 5:30 pm Questions & Daily Reflection Teachers identify topics for review or more in-depth coverage of topics in day 3 Day 2 - Afternoon

Saturday, 6/11/16 (Day 3)

  • GOALS: Make a 3D STEM model, learn more about troubleshooting
  • PROJECTS: 3D Contagion


Time Activity Facilitators Goals Resources & Links
8:00 am - 8:30 am Coffee
8:30 am - 10:00 am Contagion model part 1 Fred, Cathy Introduction to STEM modeling Contagion example models
10:00 am - 10:15 am Break: granola bar, fresh fruit
10:15 am - 11:00 am Introduction to STEM modeling - generalization Fred, Cathy, Jeff Show extensibility of modeling beyond the initial content Contagion Model transformed to crystallization
11:00 am - 11:45 am Contagion Part 2: Extend your model Cathy, Fred Experiment with model extension Save/submit your Contagion project (even if incomplete), record the URL HERE.

List of possible extensions (NEED LINK)

11:45 am - 12:00 pm Reflections Day 3- Morning
12:00 pm - 1:00 pm Lunch: Sandwich bar, salads, dessert
1:00 pm - 2:00 pm Create your own simulations and/or games. Team With help available, practice what you have learned in the past 3 days, go as far as you are able in your project.
2:00 pm - 3:00 pm Create your own simulations and/or game. Break-out groups on advanced topics, review topics, teaching & learning, peer discussion. Team Deepen your knowledge and understanding of how and why you are teaching game and simulation authoring to students, get your questions answered, build confidence. * All About Incrementing Numbers ACO
3:00 pm - 3:15 pm Break: popcorn, juice
3:15 pm - 4:30 pm Create your own simulations and/or game. Break-out groups on advanced topics, review topics, teaching & learning.

For those ready for more on simulation: Hierarchy of Needs model -- is it 'The Sims' or is it an ecosystem? Understanding the hierarchy of needs approach to modeling

Save/submit your game, record the URL HERE.

Hierarchy of needs outline

4:30 pm - 5:00 pm Surveys, Reflections, Next Steps, Final Thoughts David, Yasko, Alex Day 3 - Afternoon

Post-PD Scholar Survey