2016 3D Game Design - Jefferson City

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Please note that the information on this page is subject to change.

Schedule for 3D Game Design for First Time Scholars

Coffee will be available starting half an hour before the starting times shown above


Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport

Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Check in, Pre-survey, technology check in the lobby Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 9:00am Introduction to Scalable Game Design: Teaching computational thinking through game design Susan
9:00am - 10:00am Frogger Review Susan Learn the software and basics of programming. Frogger topics: Road scene, water scene, others. Frogger Curricular Materials
10:00am - 10:15am Break
10:15am - 11:45am Let's build Journey
11:45am - 12:00pm Reflections Frogger URL Day 1 Morning Reflection
12:00pm - 12:45pm Lunch
12:45pm - 1:15pm Using Conversational Programming Susan Learn how the software will help you understand your own code
1:15pm - 2:00pm More Journey
2:00pm - 2:15pm Break
2:15pm - 3:30pm Debugging Session II Learn to debug your own programs, and help students to do the same!
3:30pm - 3:45pm Reflections Journey URL Day 1 Afternoon Reflection

Everyone - remember to submit your daily Reflections via Google doc.

Day 2

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: Journey Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling

Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:15am Building Inflatable Icons Understand the theory of CTPs outside of game design for Computer Science Education Selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:15am - 10:00am Incrementing Numbers
10:00am - 10:15am Break
10:15am - 11:45am First Person Navigation Using modulo arithmetic
11:45am - 12:00pm Reflections
12:00pm - 12:45pm Lunch
12:45pm - 1:30pm Rules of Rules: How rule order impacts game design Susan Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging
1:30pm - 2:00pm Debugging Session III Learn to debug your own programs, and help students to do the same!
2:00pm - 2:15pm Break
2:15pm - 3:15pm Understanding Guided Discovery Pedagogy Susan Learn why using guided discovery will result in a richer learning experience
3:15pm - 4:30pm Moving from games to sims: Building Contagion Computational thinking in STEM
4:30pm - 4:45pm Final Survey Final Survey
4:45pm - 5:00pm Reflections Reflection Day 2

Everyone - remember to submit Scholar Reflections twice a day.