2015 Google CS4HS Agenda

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Scalable Game Design Wyoming: Google CS4HS Teacher Workshop
The workshop will take place at Western Wyoming Community College Room 1333.

All Scholars check-in on their first day in the Room 1333, straight back from the main entrance to WWCC, turn left at the last hallway. Classroom is on your right. Map.

Forms to Complete and Return Prior to the workshop


Return forms to Carla Hester-Croff Wyoming Project Coordinator

  • 2015 Google CS4HS - Scalable Game Design Teacher Agreement (receive from and return to Carla)
  • Complete the Online Registration Form
  • Online submission of W9 to University of Colorado Boulder - you will receive an invitation via email to submit.


Preparation

  • All Scholars need to bring their own laptops (and power cords & mouse) each day to the workshop.
  • The project does not provide laptops. If you need to borrow a laptop powerful enough to run the software, please contact Carla.
  • Minimum hardware requirement to run AgentSheets 4.0
Windows 7, Intel Pentium 4 1.3 GHz or better, 1 GB RAM or higher, CPU Speed 1.0 GHz
  • Software installation: all Scholars must arrive on the first day of their workshop with AgentSheets 4.0 already INSTALLED and TESTED (pre-work will be sent to you to do this), and ready to run on their laptops.


Housekeeping

  • Parking is free at WWCC. Park closest to the Main Entrance.


  • What happens during check-in on your first day?
  1. Pick up your packet in Room 1333
  2. Put your name tag one
  3. Get your photo taken in front of the Scalable Game Design sign
  4. Complete forms at the front of your binders and turn into Carla


  • Connect to WWCC Wireless, no password



2015 Google CS4HS Scholar Photo Directory

2015 Project Teachers


Daily Scholar Reflections

  • Every Scholar will submit twice-daily reflections on what they learn during the workshop. Links to each reflection forms are found on the agenda.
    • Frequent reflection helps you remember key points of content taught each half day, provide a way to see other Scholar's experiences and thoughts, and allow the research team to assess how Scholars are acquiring and understanding (or not acquiring and understanding) information.
    • Twice-daily reflections are required and graded for those requesting CU Graduate Credits.


Daily Schedule/Agenda


Summary of August 12 - 15, 2015

  • August 12, Wednesday 8:00 - 5:30
  • August 13, Thursday 8:30 - 5:30
  • August 14, Friday 8:30 - 5:30, Dinner 6:00
  • August 15, Saturday 8:30 - 5:30


8/12/15 Wednesday Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Doors Open-Coffee
8:00am - 8:30am Check in, paperwork, technology check in the lobby Complete the Pre-Training Survey Play the original Frogger game
8:30am - 9:15am Welcome & Intro to the Project Carla & Alex
9:15am - 10:15am Frogger Susan Learn the software and basics of programming Frogger Curricular Materials
10:15am - 10:30am Break
10:30am - 11:30am Frogger Susan Create the road scene in Frogger Frogger Curricular Materials
11:30am - 11:45am Reflections Day 1 – Morning
11:45am - 12:45pm Lunch
12:45pm - 1:45pm Introduction to Scalable Game Design: Teaching computational thinking through game design Alex
1:45pm - 2:45pm Frogger Susan Continue Frogger – build the water scene
2:45pm - 3:00pm Break
3:00pm - 3:30pm Using Conversational Programming Susan/Alex Learn how the software will help you understand your own code
3:30pm - 4:45pm Frogger Susan Complete the Frogger game – try a challenge
4:45pm - 5:15pm Upload Frogger to the Arcade Carla/Susan See above "Quick Links: Teachers/Teacher Resources/How to Submit Your Game to the Arcade"

Be deliberate about where you are saving your zip file for the arcade. Some of the issues today came from accidentally saving the folder inside itself. Save to the Desktop if you are able.

5:15pm - 5:30pm Reflections Day 1 – Afternoon


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


8/13/15 Thursday Day 2

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:30am What the Heck is a Computational Thinking Pattern? Alex Understand the theory of CTPs outside of game design for Computer Science Education
9:30am – 10:00am Debugging Activity Part 1 Susan
10:00am - 10:15am Break
10:15am - 11:30am Journey Learn a second game by building on your skills
11:30am - 11:45am Reflections Day 2 – Morning
11:45am - 12:45pm Lunch
12:45pm – 1:00pm Debugging Activity Part 2 Susan
1:00pm - 1:45pm Rules of Rules: how rule order impacts game design Alex Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging * Rules of Rules presentation
1:45pm - 3:00pm Journey Susan Learn how to use diffusion and hill climbing to make the chasers chase the traveler!
3:00pm - 3:15pm Break
3:15pm - 3:30pm Upload Journey to Arcade Carla/Susan
3:30pm - 4:45pm Guided Discovery Pedagogy/ Student Motivation Susan Learn why using guided discovery will result in a richer learning experience
4:45pm - 5:15pm Game design planning: Process and tools Susan Learn about a planning process that students can use to design their games prior to programming
5:15pm - 5:30pm Reflections Day 2 – Afternoon


Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.


8/14/15 Friday Day 3

  • GOAL:
  • PROJECTS: Build your own game or try one of ours!
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:30am Doors Open-Coffee
8:30am - 9:30am Computational Thinking Patterns - What have you learned? Susan Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups
9:30am - 10:15am Can You Read This Code? Comparing AS Code to JAVA Code Susan
10:15am - 10:30am Break
10:30am - 11:30am Build your own game or try one of ours Susan
11:30am - 11:45pm Reflections Day 3 – Morning
11:45am-12:45pm Lunch
12:45pm - 1:30pm Debugging Activity Part 3 Susan Learn to debug your own programs, and help students to do the same!
1:30pm - 2:45pm Continue to work on your own game
2:45pm - 3:00pm Break
3:00pm - 5:15pm Continue to work on your own game
5:15pm - 5:30pm Reflections Day 3 – Afternoon


8/15/15 Saturday Day 4

  • GOAL:
  • PROJECTS: Moving to simulations - Contagion and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:30am Build Contagion Simulation Susan Computational thinking in STEM
10:30am - 11:30am Tools for Assessment Susan
11:30am-11:45am Reflections Day 4 – Morning
11:45am-12:45pm Lunch
12:45pm - 1:30pm Curricular Materials & Wiki & Arcade Susan A quick overview of what’s available
1:30pm - 2:30pm Finish Contagion Susan
2:30pm - 2:45pm Break
2:45pm - 3:30pm Moving Forward with Computer Science Principles Susan * Using Scalable Game Design with AP CSP Presentation Materials
3:30pm - 4:15pm Reflections & End of Training Teacher Survey Day 4 – Afternoon

Teacher Survey

4:15pm – 5:00pm How Research Works Susan
5:00pm - 5:30pm SGD Closure Carla & Susan


Everyone - remember to submit Scholar Reflections twice a day.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.