2015 Google CS4HS Agenda
Scalable Game Design Wyoming: Google CS4HS Teacher Workshop
The workshop will take place at Western Wyoming Community College Room 1333.
All Scholars check-in on their first day in the Room 1333, straight back from the main entrance to WWCC, turn left at the last hallway. Classroom is on your right. Map.
Contents
Forms to Complete and Return Prior to the workshop
Return forms to Carla Hester-Croff Wyoming Project Coordinator
- 2015 Google CS4HS - Scalable Game Design Teacher Agreement (receive from and return to Carla)
- Complete the Online Registration Form
- Online submission of W9 to University of Colorado Boulder - you will receive an invitation via email to submit.
Preparation
- All Scholars need to bring their own laptops (and power cords & mouse) each day to the workshop.
- The project does not provide laptops. If you need to borrow a laptop powerful enough to run the software, please contact Carla.
- Minimum hardware requirement to run AgentSheets 4.0
- Windows 7, Intel Pentium 4 1.3 GHz or better, 1 GB RAM or higher, CPU Speed 1.0 GHz
- Software installation: all Scholars must arrive on the first day of their workshop with AgentSheets 4.0 already INSTALLED and TESTED (pre-work will be sent to you to do this), and ready to run on their laptops.
Housekeeping
- Parking is free at WWCC. Park closest to the Main Entrance.
- What happens during check-in on your first day?
- Pick up your packet in Room 1333
- Put your name tag one
- Get your photo taken in front of the Scalable Game Design sign
- Complete forms at the front of your binders and turn into Carla
- Teacher Media Release Form.
- Teacher Consent to Participate in Research Page 3
- CU Graduate Credit Form (paid by the project)
- Connect to WWCC Wireless, no password
- Take the Pre-Training Survey
2015 Google CS4HS Scholar Photo Directory
Daily Scholar Reflections
- Every Scholar will submit twice-daily reflections on what they learn during the workshop. Links to each reflection forms are found on the agenda.
- Frequent reflection helps you remember key points of content taught each half day, provide a way to see other Scholar's experiences and thoughts, and allow the research team to assess how Scholars are acquiring and understanding (or not acquiring and understanding) information.
- Twice-daily reflections are required and graded for those requesting CU Graduate Credits.
Daily Schedule/Agenda
Summary of August 12 - 15, 2015
- August 12, Wednesday 8:00 - 5:30
- August 13, Thursday 8:30 - 5:30
- August 14, Friday 8:30 - 5:30, Dinner 6:00
- August 15, Saturday 8:30 - 5:30
8/12/15 Wednesday Day 1
- GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
- PROJECTS: Frogger
- COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport
Time | Activity | Facilitators | Goals | Resources & Links |
7:30am - 8:00am | Doors Open-Coffee | |||
8:00am - 8:30am | Check in, paperwork, technology check in the lobby | Complete the Pre-Training Survey | Play the original Frogger game | |
8:30am - 9:15am | Welcome & Intro to the Project | Carla & Alex | ||
9:15am - 10:15am | Frogger | Susan | Learn the software and basics of programming | Frogger Curricular Materials |
10:15am - 10:30am | Break | |||
10:30am - 11:30am | Frogger | Susan | Create the road scene in Frogger | Frogger Curricular Materials |
11:30am - 11:45am | Reflections | Day 1 – Morning | ||
11:45am - 12:45pm | Lunch | |||
12:45pm - 1:45pm | Introduction to Scalable Game Design: Teaching computational thinking through game design | Alex | ||
1:45pm - 2:45pm | Frogger | Susan | Continue Frogger – build the water scene | |
2:45pm - 3:00pm | Break | |||
3:00pm - 3:30pm | Using Conversational Programming | Susan/Alex | Learn how the software will help you understand your own code | |
3:30pm - 4:45pm | Frogger | Susan | Complete the Frogger game – try a challenge | |
4:45pm - 5:15pm | Upload Frogger to the Arcade | Carla/Susan | See above "Quick Links: Teachers/Teacher Resources/How to Submit Your Game to the Arcade"
Be deliberate about where you are saving your zip file for the arcade. Some of the issues today came from accidentally saving the folder inside itself. Save to the Desktop if you are able. | |
5:15pm - 5:30pm | Reflections | Day 1 – Afternoon |
Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.
8/13/15 Thursday Day 2
- GOAL: Game 2 started, rule of rules, pedagogy
- PROJECTS: PacMan Basics of the Game and More
- COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am - 8:30am | Doors Open-Coffee | Code Snippets for posters | ||
8:30am - 9:30am | What the Heck is a Computational Thinking Pattern? | Alex | Understand the theory of CTPs outside of game design for Computer Science Education | |
9:30am – 10:00am | Debugging Activity Part 1 | Susan | ||
10:00am - 10:15am | Break | |||
10:15am - 11:30am | Journey | Learn a second game by building on your skills | ||
11:30am - 11:45am | Reflections | Day 2 – Morning | ||
11:45am - 12:45pm | Lunch | |||
12:45pm – 1:00pm | Debugging Activity Part 2 | Susan | ||
1:00pm - 1:45pm | Rules of Rules: how rule order impacts game design | Alex | Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging | * Rules of Rules presentation |
1:45pm - 3:00pm | Journey | Susan | Learn how to use diffusion and hill climbing to make the chasers chase the traveler! | |
3:00pm - 3:15pm | Break | |||
3:15pm - 3:30pm | Upload Journey to Arcade | Carla/Susan | ||
3:30pm - 4:45pm | Guided Discovery Pedagogy/ Student Motivation | Susan | Learn why using guided discovery will result in a richer learning experience | |
4:45pm - 5:15pm | Game design planning: Process and tools | Susan | Learn about a planning process that students can use to design their games prior to programming | |
5:15pm - 5:30pm | Reflections | Day 2 – Afternoon |
Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.
8/14/15 Friday Day 3
- GOAL:
- PROJECTS: Build your own game or try one of ours!
- COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am-8:30am | Doors Open-Coffee | |||
8:30am - 9:30am | Computational Thinking Patterns - What have you learned? | Susan | Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups |
|
9:30am - 10:15am | Can You Read This Code? Comparing AS Code to JAVA Code | Susan | ||
10:15am - 10:30am | Break | |||
10:30am - 11:30am | Build your own game or try one of ours | Susan | ||
11:30am - 11:45pm | Reflections | Day 3 – Morning | ||
11:45am-12:45pm | Lunch | |||
12:45pm - 1:30pm | Debugging Activity Part 3 | Susan | Learn to debug your own programs, and help students to do the same! | |
1:30pm - 2:45pm | Continue to work on your own game | |||
2:45pm - 3:00pm | Break | |||
3:00pm - 5:15pm | Continue to work on your own game | |||
5:15pm - 5:30pm | Reflections | Day 3 – Afternoon |
8/15/15 Saturday Day 4
- GOAL:
- PROJECTS: Moving to simulations - Contagion and More
- COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am - 8:30am | Doors Open-Coffee | |||
8:30am - 10:30am | Build Contagion Simulation | Susan | Computational thinking in STEM | |
10:30am - 11:30am | Tools for Assessment | Susan | ||
11:30am-11:45am | Reflections | Day 4 – Morning | ||
11:45am-12:45pm | Lunch | |||
12:45pm - 1:30pm | Curricular Materials & Wiki & Arcade | Susan | A quick overview of what’s available | |
1:30pm - 2:30pm | Finish Contagion | Susan | ||
2:30pm - 2:45pm | Break | |||
2:45pm - 3:30pm | Moving Forward with Computer Science Principles | Susan | * Using Scalable Game Design with AP CSP Presentation Materials | |
3:30pm - 4:15pm | Reflections & End of Training Teacher Survey | Day 4 – Afternoon | ||
4:15pm – 5:00pm | How Research Works | Susan | ||
5:00pm - 5:30pm | SGD Closure | Carla & Susan |
Everyone - remember to submit Scholar Reflections twice a day.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.