2015 3D Game Design for Returning Scholars

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Schedule for 3D Game Design for Returning Scholars


Summary of June 8 - 10, 2015

  • Room ATLAS 1B31 (basement)
  • June 8, Monday 8:00 - 5:30
  • June 9, Tuesday 8:30 - 5:30
  • June 10, Wednesday 8:30 - 5:30, RSVP for Dinner 6:00 - 7:30


6/8/15 Monday Day 1

  • GOALS: What is 3D and how to use it?
  • PROJECTS: 3D Frogger


Time Activity Facilitators Goals Resources & Links
8:00 am - 8:30 am Check-In, Tech check, Coffee Fred & Cathy PreSurvey
8:30 am - 9:00 am Ice-breaker: NASA CREW quiz Fred Get acquainted! Connect with participants who teach similar grades, subjects, activity levels, etc.
9:00 am - 10:00 am Why 3D? Play the 3D Puzzle 3D in game design and STEM simulations, motivation for 3D, intro to AC interface, advantages of teaching AC Try the 'Shifter 3D' puzzle. Note: select 'Edit Game' and choose the hand tool to move puzzle pieces.

Experiment with AgentCubes demonstration projects.

AgentCubes vs. AgentSheets side-by- side comparison.

10:00 am - 10:15 am Break Coffee and water in the lobby
10:15 am - 10:45 am 3D Frogger: create! Cathy Create all agents: frog,trucks, road, left tunnel, ground, grotto, using shapes in the Library. Create Level 1 world - default world dimentions, 2 lanes of road, ground below-above, and grotto. 3D Frogger Tutorial
10:45 am - 11:15 am 3D Frogger: program behavior Cathy Basic behavior for frog, truck, left/right tunnels
11:15 am - 11:35 am Upload Frogger Fred How to upload to the SGD Arcade directly from AgentCubes vs. the 2-step process used in AgentSheets. Assignment key - 3D Frogger: 1001630
11:35 am - 11:45 am Reflection Fred Daily Scholar Reflection
11:45 am - 12:45 pm Lunch, networking

ATLAS Lobby

Sandwich Bar, Salad, Potato salad, Chips, Dessert bars
12:45 pm - 1:15 pm Making 3D Shapes - make a squashed frog, make a heart Fred 3D drawing tools
1:15pm - 2:00 pm Journey - Basic: 4 agents, 7 rules Cathy Begin project that incorporates several major CTPs
2:00 pm - 3:00 pm Journey - polling Cathy & Fred
3:00 pm - 3:15 pm Break - sodas and snacks in the lobby
3:15 pm - 4:00 pm Journey - diffusion, hill-climbing. Upload games Cathy & Fred Assignment key - 3D Journey: 1001631
4:00 pm - 5:00 pm Debugging with AgentCubes Part 1 Fred Typical problems and resolutions
5:00 pm - 5:30 pm Questions & Daily Reflections Teachers identify topics for review or more in-depth coverage of topics in day 2 Daily Scholar Reflection


Everyone - remember to submit Scholar Reflections twice a day.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


6/9/15 Tuesday Day 2

  • GOALS: Make a 3D simulation, learn more about debugging
  • PROJECTS: 3D Games


Time Activity Facilitators Goals Resources & Links
8:00 am - 8:30 am Coffee in lobby Code Snippets for posters

Reminder Cards for wall posters

8:30 am - 10:00 am Review topics Breakout sessions
10:00 am - 10:15 am Break
10:15 am - 11:15 am 1st Person Navigation Cathy Using modulo arithmetic First Person Teacher Notes (PDF)
11:15 am - 11:45 pm Tips & Techniques Part 1 Fred
  • Copying behavior between projects
  • Copy 1st person from Journey to Frogger
  • Precautions with multiple projects open concurrently
11:45 am - 12:00 pm Daily Reflection Fred Daily Scholar Reflection
12:00 pm - 1:00 pm Lunch in the lobby, network Mexican: Spicy Beef, Chicken, Pork, Fajitas vegetarian, Guacamole, Beans, Rice, Tortilla, Dessert Bars
1:00 pm - 2:00 pm Debugging Part 2 Fred
  • Typical problems and resolutions part 2
  • Troubleshooting techniques
Fred
2:00 pm - 3:00 pm Tips & Techniques Part 2 Fred
  • Counters, timers, clocks
  • Importing shapes from projects
  • Importing shapes from SGDA
Science Discovery AgentCubes demonstration projects - 1

Science Discovery AgentCubes demonstration projects - 2

3:00 pm - 3:15 pm Break - sodas and snacks in the lobby
3:15 pm - 4:15 pm Tips & Techniques Part 3 Fred
  • Layers - building a house from the ground up
Fred
4:15 pm - 5:00 pm Guided Discovery Pedagogy Cathy How do you teach programming with a guided discovery methodology? Why is it important?
5:00 pm - 5:30 pm Questions & Daily Reflections Teachers identify topics for review or more in-depth coverage of topics in day 3 Daily Scholar Reflection


Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


6/10/15 Wednesday Day 3

  • GOALS: Make a 3D simulation, learn more about debugging
  • PROJECTS: 3D simulation


Time Activity Facilitators Goals Resources & Links
8:00 am - 8:30 am Coffee in lobby
8:30 am - 10:00 am Review topics Cathy Breakout sessions
10:00 am - 10:15 am Break, Remember to catch up on your twice-daily Scholar Reflections! Daily Scholar Reflection
10:15 am - 11:00 am Make simulations - hierarchy of needs model Fred Hierarchy of needs outline
11:00 am - 11:30 am Hierarchy of needs design exercise - paper only
  • Identify agents, attributes, behaviors
  • Identify thresholds (simulation properties)
  • Identify data collection stats (simulation properties)
11:30 am - 12:15 pm Begin hierarchy of needs project construction
12:15 pm - 1:15 pm Lunch / Check out other Scholar's work
1:15 pm - 2:45 pm Continue hierarchy of needs model and upload. Assignment Key - simulation project: 1001632
2:45 pm - 3:00 pm Scholar Reflections Daily Scholar Reflection
3:00 pm - 3:15 pm Break
3:15 pm - 3:45 pm Debugging with AgentCubes Part 3 Fred
  • Rules of Rules
  • Conversational Programming
3:45 pm - 4:15 pm How to Conduct Research - a review of data collection Yasko & Fred Contributing teacher resource materials & tutorials to the project Research: implementation schedule, parent permission forms, create student arcade accounts and assignments, pre-survey, game upload, post-survey, send back permission forms
4:15 pm - 5:00 pm Continue hierarchy of needs model. Upload. Assignment Key - simulation project: 1001632
5:00 pm - 5:30 pm Surveys, Next Steps, Final Thoughts Survey/Scholar Survey


Everyone - remember to submit Scholar Reflections twice a day.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.