2015 2D Game Design for First Time Scholars
Schedule for 2D Game Design for First Time Scholars
Summary of June 8 - 11, 2015
- June 8, Monday 8:00 - 5:30
- June 9, Tuesday 8:30 - 5:30
- June 10, Wednesday 8:30 - 5:30, Dinner 6:00
- June 11, Thursday 8:30 - 5:30
- June 12, Friday 8:30 - 5:00 Optional Open Creation Lab (RSVP to Yasko Endo, Program Manager.)
Contents
6/8/15 Monday Day 1
- GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
- PROJECTS: Frogger
- COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport
Time | Activity | Facilitators | Goals | Resources & Links |
7:30am - 8:00am | Doors Open-Coffee
ATLAS Lobby |
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8:00am - 8:30am | Check in, paperwork, technology check in the lobby | Play the original Frogger game PreSurvey | ||
8:30am - 9:00am | SGD Kickoff as a large group
ATLAS 100 |
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9:00am – 9:15am | Walk to MCDB A120 | |||
9:15am - 10:15am | Frogger
MCDB A120 (2 buildings from ATLAS) |
Susan | Learn the software and basics of programming | Frogger Curricular Materials |
10:15am - 10:30am | Break
MCDB A120 |
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10:30am - 11:30am | Frogger | Susan | Create the road scene in Frogger | Frogger Curricular Materials |
11:30am - 11:45am | Reflections | Day 1 – Morning | ||
11:45am - 12:45pm | Lunch
ATLAS Lobby |
Sandwich Bar, Salad, Potato salad, Chips, Dessert bars | Marilyn's student's sugar simulation | |
12:45pm - 1:30pm | Introduction to Scalable Game Design: Teaching computational thinking through game design
ATLAS 100 |
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1:30pm – 1:45pm | Walk to MCDB A120 | |||
1:45pm - 2:45pm | Frogger
MCDB A120 |
Susan | Continue Frogger – build the water scene | |
2:45pm - 3:00pm | Break | |||
3:00pm - 3:30pm | Using Conventional Programming | David | Learn how the software will help you understand your own code | |
3:30pm - 4:45pm | Frogger | Susan | Complete the Frogger game – try a challenge | |
4:45pm - 5:15pm | Upload Frogger to the Arcade | Kyu Han | See above "Quick Links: Teachers/Teacher Resources/How to Submit Your Game to the Arcade"
Be deliberate about where you are saving your zip file for the arcade. Some of the issues today came from accidentally saving the folder inside itself. Save to the Desktop if you are able. | |
5:15pm - 5:30pm | Reflections | Day 1 – Afternoon |
Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.
6/9/15 Tuesday Day 2
- GOAL: Game 2 started, rule of rules, pedagogy
- PROJECTS: PacMan Basics of the Game and More
- COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am - 8:30am | Doors Open-Coffee
ATLAS Lobby |
Code Snippets for posters | ||
8:30am - 9:30am | What the Heck is a Computational Thinking Pattern?
ATLAS 100 |
Alex and Hilarie | Understand the theory of CTPs outside of game design for Computer Science Education | |
9:30am – 9:45am | Walk to MCDB A120 | |||
9:45am - 10:15am | Journey
MCDB A120 |
Susan | Learn a second game by building on your skills | |
10:15am - 10:30am | Break | |||
10:30am - 11:30am | Journey | Susan | Continue to work on Journey | |
11:30am - 11:45am | Reflections | Day 2 – Morning | ||
11:45am - 12:45pm | Lunch | Mexican: Spicy Beef, Chicken, Pork, Fajitas vegetarian, Guacamole, Beans, Rice, Tortilla, Dessert Bars | ||
12:30pm – 12:45pm | Walk to MCDB A120 | |||
12:45pm - 1:30pm | Rules of Rules: how rule order impacts game design | Alex | Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging | * Rules of Rules presentation |
1:30pm - 2:45pm | Journey | Susan | Learn how to use diffusion and hill climbing to make the chasers chase the traveler! | |
2:45pm - 3:00pm | Break | |||
3:00pm - 3:30pm | Upload Journey to Arcade | |||
3:30pm - 4:45pm | Guided Discovery Pedagogy/ Student Motivation | Susan and David | Learn why using guided discovery will result in a richer learning experience | |
4:45pm - 5:15pm | Game design planning: Process and tools | Hilarie | Learn about a planning process that students can use to design their games prior to programming | |
5:15pm - 5:30pm | Reflections | Day 2 – Afternoon |
Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.
6/10/15 Wednesday Day 3
- GOAL:
- PROJECTS: Build your own game or try one of ours!
- COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am-8:30am | Doors Open-Coffee | |||
8:30am - 9:30am | Computational Thinking Patterns - What have you learned? | Hilarie | Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups |
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9:30am - 10:15am | Can You Read This Code? Comparing AS Code to JAVA Code | |||
10:15am - 10:30am | Break | |||
10:30am - 11:30am | Build your own game or try one of ours | Susan | ||
11:30am - 11:45pm | Reflections | Day 3 – Morning | ||
11:45am-12:45pm | Lunch | |||
12:30pm – 12:45pm | Walk to MCDB A120 | |||
12:45pm - 2:45pm | Learning to debug programs | Hilarie | Learn to debug your own programs, and help students to do the same! | |
2:45pm - 3:00pm | Break | |||
3:00pm - 5:15pm | Continue to work on your own game | |||
5:15pm - 5:30pm | Reflections | Day 3 – Afternoon | ||
6:00pm | Dinner | CU Center for Community (C4C) - be sure to get a map from your facilitator |
6/11/15 Thursday Day 4
- GOAL:
- PROJECTS: Moving to simulations - Contagion and More
- COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am - 8:30am | Doors Open-Coffee | |||
8:30am - 10:15am | Guest STEM speaker/workshop (Atlas 100) | Robert (Bob) Panoff | Computational thinking in STEM | |
10:15am - 10:30am | Break – walk back to MCDB | |||
10:30am - 11:30am | Tools for Assessment | David | ||
11:30am-11:45am | Reflections | Day 4 – Morning | ||
11:45am-12:45pm | Lunch ATLAS lobby | China Feast: Tofu steaks, Beef and broccoli, Teriyaki chicken, Vegetable stir fry, Rice, Almond cookies | ||
12:45pm-1:00pm | Curricular Materials 101 | Susan | A quick overview of what’s available | |
1:00pm-2:30pm | Contagion | Susan | ||
2:30pm-2:45pm | Break | |||
2:45pm-3:30pm | Breakout-Moving Forward with Computer Science Principles OR Moving Forward with SGD | Forward with Computer Science Principles-Susan
Forward with SGD-David |
* Using Scalable Game Design with AP CSP Presentation Materials | |
3:30pm - 4:15pm | Final Reflections – Teacher Survey | Day 4 – Afternoon | ||
4:15pm – 5:00pm | How Research Works | David and team | ||
5:00pm - 5:30pm | SGD Closure | Team |
STEM speaker/workshop with Dr. Robert M. Panoff Bob is founder and Executive Director of The Shodor Education Foundation, Inc., and has been a consultant at several national laboratories. He is also a frequent presenter at NSF- sponsored workshops on visualization, supercomputing, and networking, and continues to serve as consultant for the education program at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign. He has served on the advisory panel for Applications of Advanced Technology program at NSF. Dr. Panoff received his M.A. and Ph.D. in theoretical physics from Washington University in St. Louis, undertaking both pre- and postdoctoral work at the Courant Institute of Mathematical Sciences at New York University. As principal investigator on several NSF grants that seek to explore the interaction of high performance computing technologies and education, he worked to develop a series of interactive simulations which combine supercomputing resources and desktop computers. Besides developing and teaching a new course in Information Technologies, Dr. Panoff continues an active research program in computational condensed matter physics while defining and implementing educational initiatives at the Shodor Foundation
Everyone - remember to submit Scholar Reflections twice a day.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.
6/12/15 Friday Day 5 OPTIONAL Open Creation Lab (Sandbox!)
- GOAL: Complete projects, expand projects, try new techniques, collaborate and network, write lesson plans, all with experts available to support your exploration. New material will not be presented, but assistants will be available to answer questions and support your exploration.
- PROJECTS: Anything you want to work on
- COMPUTATIONAL THINKING PATTERN: All
Time | Activity | Facilitators | Goals | Resources & Links |
8:00am - 8:30am | Doors Open-Coffee | |||
8:30am - 10:15am | Sandbox Time
Rooms may be organized by interest - TBD |
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10:15am - 10:30am | Break | |||
10:30am - 11:30am | Sandbox Time | |||
11:30am-11:45am | Reflections | |||
11:45am-12:45pm | Lunch | Sandwich Bar | ||
12:45pm-2:45pm | Sandbox Time | |||
2:45pm-3:00pm | Break | |||
3:00pm - 5:15pm | Sandbox Time | |||
5:15pm - 5:30pm | Reflections and Surveys | Survey/Scholar Survey |