"Computational science (or scientific computing) is the field of study concerned with constructing mathematical models and numerical solution techniques and using computers to analyse and solve scientific, social scientific and engineering problems" [wikipedia].
Computational science is an important part of the Scalable Game Design project. Games are the initial motivational vehicle to get students interested in computer science through design. Then students use the skills acquired to move on from games to computational science. They model complex phenomena such as predator prey interactions including scientific analysis and visualization. Some schools have started to explore the idea of computational science clubs as elective drawing in students in similar way as computer clubs do but with a more scientific focus.
- PITAC Report, Computational Science: Ensuring America's Competitiveness, Report to the President of the United States, 2005
- Shodor is a computational science educator offering workshops and outreach programs
- Angela B. Shiflet, George W. Shiflet, Introduction to computational science: modeling and simulation for the sciences, 2006, Princeton University Press. We have started to use this book for the computational science part of the project. The large cellular automata part of the book is a great match with AgentSheets and the computational thinking patterns.
- Computational Thinking and Computational Science for educators using AgentSheets and similar tools at the Supercomputing 09 conference
- The College at Brockport, State University of New York, Department of Computational Science We collaborate extensively with the this ugrad/grad program. We have helped to train of their teachers. They are using AgentSheets as one of the computational science modeling tools.