# CS4HS - Torrey Thomas

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### Lesson Plan Documentation

**What is your objective?**
Get kids interested in game design and computer science.

**What standards will you meet as part of this lesson? ISTE, NGSS, Common Core, etc... Think Computer Science, Math, Literacy, etc**

Math: Teacher demonstrates knowledge of mathematics and promotes development in numbers and operations, algebra, geometry and measurement and data.

Literacy: Teacher demonstrates knowledge of student literacy development in reading, writing, speaking and listening.

CCNS: Standards based on community college system.

Technology: CTE standards.

** What game will you teach first? **
Frogger or allow advanced students to work on other projects.

** What grade(s) will you teach? **
9-12, but mostly 9th graders.

** How often do you meet with your class? How many total class periods?**
Each class is 58 minutes. I plan on implementing a game design units in three classes for 5 weeks. Each class will meet 25 times for a total of 1450 minutes.

** How many students will you teach?**
Each class is about 32 students. Approximately 96 total students.

** What will the layout of classes look like? For example, Class 1: I will introduce the program, teach class rules, etc. Class 2: Frogger Part I**
All of my classes are an Introduction to PC class so they will follow the same schedule.
Day 1: Take survey, overview of unit, test other students games, how to access unit materials.
Day 2: Design a frogger type game creating own characters, conflicts, and resolutions using a storyboard worksheet to help.
Day 3: Walkthrough agentsheets.
Day 4-5: Create a "Bob game" to show students steps and how to create agents, rules, etc.
Day 6-7: Let students work through tutorials on own and use groups for help.
Day 8: Student's review each others games and upload to arcade.
Day 9: Introduce concepts of Sokoban in "Bob game."
Day 10-12: Students work through tutorials of Sokoban.
Day 13: Student's review each others games and upload to arcade.
Day 14: Introduce concepts of PacMan in "Bob game."
Day 15-17: Students work through tutorials of PacMan.
Day 18: Student's review each others games and upload to arcade.
Day 19: Introduce simulation
Day 20-25: Complete simulation

** What support materials will you need/use? (Consider curricula materials, technology resources, etc)**
Curriculum from summer institute, tutorials on wiki, and other games completed and uploaded to arcade.

** How will you integrate it into your existing curriculum? For example, will it replace current lessons, will you swap an existing lesson for a SGD lesson?**
Rather than have a unit on Photoshop and video editing, I will replace it with Game Design.

**When do you plan to teach this unit for the first time?**
Spring 2015.