2017 St. Louis Summer Institute

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Meet the 2017 teachers


Schedule for St. Louis Scalable Game Design Summer Institute: Beginner 3D Online Game Design

Summary of June 20 - 22, 2017

  • June 20, Tuesday 8:00 - 4:30
  • June 21, Wednesday 8:30 - 4:30
  • June 22, Thursday 8:30 - 4:30

Tuesday, 6/20/17 (Day 1)

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open - Coffee Check-In and get yourself settled! Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 10:00am Build your own Frogger, Part I Susan Learn the software and basics of programming Frogger Curricular Materials
10:00am - 10:15am Break!
10:15am - 11:45am Build your own Frogger, Part II Susan Build the second half of the Frogger arcade game
11:45am - 12:00pm Day 1 Morning Reflections Day 1-Morning
12:00pm - 12:45pm Lunch Be sure to be back at your tables by 1:00.
12:45pm - 1:45pm Intro to Scalable Game Design Why SGD? History of SGD and relevance to teachers and students.
1:45pm - 2:30pm Frogger Challenges Susan Tackle Frogger Challenges
2:30pm - 2:45pm Break
2:45pm - 3:30pm Intro to Debugging Susan Learn to debug your own programs, and help students to do the same!
3:30pm - 4:15pm Assessment Susan Learn about tools to assess student work
4:15pm - 4:30pm Day 1 Afternoon Reflections Day 1-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.


Wednesday, 6/21/17 (Day 2)

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open - Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:00am Inflatable Icons Susan Building Inflatable Icons selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:00am - 10:00am Journey Susan Learn a second game by building on your skills
10:00am - 10:15am Break
10:15am - 11:50am Journey Susan Making the chasers chase
11:50am - 12:00pm Day 2 Morning Reflections Day 2-Morning
12:00pm - 12:45pm Lunch Be sure to return by 1:00, ready to work at your desks.
12:45pm - 1:45pm Rules of Rules: How rule order impacts game design Susan Understand the connection between probability and rule order and learn how to use the tools in AgentCubes to facilitate debugging
1:45pm - 2:30pm More on Journey Susan and team Making the chasers "chase"
2:30pm - 2:45pm Break
2:45pm - 4:15pm What the Heck is a Computational Thinking Pattern? Susan Understand the theory of CTPs outside of game design for Computer Science Education https://docs.google.com/a/colorado.edu/forms/d/e/1FAIpQLSc_114yZkHD7M2OslDZnjTHQXwxH0EANqOC0uwyylFCcuxfsA/viewform?usp=sf_link
4:15pm - 4:30pm Day 2 Afternoon Reflections Day 2-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.

Thursday, 6/22/17 (Day 3)

  • GOAL: Learn first-hand from experienced project teachers, go beyond Frogger and gain confidence
  • PROJECTS: Moving to simulations - Contagion and More, Pedagogy
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am-10:00am PacMan Susan One more game - converting Journey to PacMan!
10:00am - 10:30am Break
10:30am - 11:50am PacMan Susan
11:50am - 12:00pm Day 3 Morning Reflections Day 3-Morning
12:00pm - 12:45pm Lunch Be sure to be back at your tables by 1:15.
12:45pm - 2:00pm Guided Discovery Pedagogy / Student Motivation Susan Learn why using guided discovery will result in a richer learning experience
2:00pm - 2:15pm Break
2:15pm - 3:15pm Finish PacMan
3:15pm - 4:15pm Your first year - Research Process, Tips and Tricks Susan Get the inside scoop to make your classroom most effective!
4:15pm - 4:30pm Day 3 Afternoon Reflections and End of PD Survey Day 3-Afternoon

Post-PD Scholar Survey


Everyone - remember to submit your daily Reflections via Google doc.